Most assassin's bars in pve and pvp consist of golden fox strike, wild strike, and death blossom, with hardly any variations. Make other attack skills more useful.
People use Golden Fox Strike and Wild Strike in PvE still? Are they even used in PvP? I haven't been paying much attention since the last update to Fox Fangs (PvP).
Well, I'm not exactly sure on PVP as most builds utilizing assassins either had them with a scythe or utilizing some sort of spike build with deadly arts, but fox fangs or wild strike is the general offhand attack.
All I'm saying is that assassins have so many different skills, but most of them don't do much of anything and have nothing on the skills I listed, outside of a few select purposes.
I would agree on Rangers some skills could use buffs Punishing Shot for eg.
I agree on Monks as well as having their own e management in divine spirit could use rework and possibly increasing the divine favour bonus and include smiting.This would not just be usefull for players but hench AI as well.
I find it hard to believe Sins are on anyones priority list for improvement. Sure, the Sin has alot of underused skills and attributes, but doesnt every class? Eles, Rangers, Paragons, and even Smite/Monks could use help before Sins are even considered.
Barrage isnt that useless when combined with SY and EVSoH, if you have a Rt with Splinter and a halfway decent Tank. Only problem is Crit Barrage Sins, and Barrage Rts are just as effective if not better in some ways minus the SY.
GW is so easy, its surprising what counts as effective. There is alot of room inbetween the optimum meta builds and whats effective. Thats why I feel most improved skills should be left on monster skill bars. If we are going to raise the bar on the underpowered professions, the underpowered monsters should get a boost too.
Too bad best & easiest solutions usually find no/scarce public support.
Anet instead of fixing stuff, is forced to play politics ...
Non-class specific PvE skills were a failed experiment at trying to undo the damage the PvP balance had done to PvE play. Classes were deliberately crippled in PvE for PvP reasons (the ranger, a great class in PvP, was marginalised in build choice or clearly inferior in PvE) due to the lack of a skill split, something PvE players had been begging them to do for years. After they realised PvE skills weren't going to help anything, they finally split them but did the amazing thing and didn't go through and look at all the skills and say "Wow! this skill is terribad in PvE for PvP reasons, let's change it!" Instead they have been doing bandaid fixes every few months, largely ignoring the core of the problems (except in the case of the warrior, ritualist, mesmer and now dervish).
Non-class specific PvE skills would be completely unnecessary if they balanced the classes for PvE properly.
I'd like to see rangers get some significant buffs to pets to work with bow attacks similar to how dervishes work with flash enchantments. Pets can inflict conditions the ranger can't, and ranger bow attacks capitalise on pet inflicted conditions similar to how Keiran and Miku work together so well. To me, that's how pets always should have been. Giving them AoE damage and condition spread for working with their pets would be a lot of fun and fix two big problems with the class if done correctly.
Well I guess it's depends on how you roll. I've played straight through. I've power gamed. At this point it's all moot. The game cannot be balanced at all across all professions. Why do you think they're going a new direction in GW2. So let's finish the power creep across the rest of the professions and create "Extra Hard Mode". YAAAAAY!!! More titles to grind. Thus extending the life of GW1 just a tad more.
Serious gamers are serious. In fact I'll make a deal with all the elitist gamers out there. Gimme my buffs back and 7 heroes, and I'll stay right here when ya'll leave. Sound good? This game is just a time killer for me. I have enough "challenge" and "strategy" raising my young daughters day in and day out.
Bless you! Thank you for saying that.
I know what the others are saying about how they like a challenge. But we're not all the same, and some of us get enough of a challenge from life itself, so when we get a chance to play a game...ostensibly to have fun...we just want to have fun; enjoy a little fantasy, and beat up on hapless monsters.
Not everything needs to be challenging, you know...
What I would like to see as a PvE balance, are the drops.
Killing xxxxx foe's at HM with a hero party getting you almost nothing.
Jees let them drop more various things.... and more often.
I's brought up many times I know... but isn't it a lot of fun that you have to
salvage the ...out of it to keep up the drops in your bags. I know this will
have impact on the value of mats. on the market... but hey.. its all about
keep on busy anyway now the days. And there will be enough rare things left
to trade.
Why not put in sort of consumables even summ stones like drops.. it will open
the eyes of a lot players.. like Wowwwwww.. thats fun See what Ive got.
let them even drop a salvage or ID kit so now and than.
But please make wandering and exploring more fun.
Jees let them drop more various things.... and more often.
I already can't fit all the drops in my bags while salvaging useful mats when I VQ, and I firmly believe there are enough (read: too much) consumables in the game as it is...
Ive gotten better drops in normal mode compaired to hard :\
i dont like the book thing, i like the idea of it, but if you jump about doing missions. and across different characters, thats like 5 storage slots taken up per character :\. give us a book bag thats automatic, and carries all the books
Ive gotten better drops in normal mode compaired to hard :\
i dont like the book thing, i like the idea of it, but if you jump about doing missions. and across different characters, thats like 5 storage slots taken up per character :\. give us a book bag thats automatic, and carries all the books
A dedicated 20-slot bookbag (to allow for possible future expansion from the current 16 books) would've been far better than the weapons/armor bags.
Nor does a game have to be dumbed down just because a few people want it to be.
No it doesn't have to be, but as long as GW2 is linking content to accomplishments in GW1 They might as well. A very large majority have already "been there. done that." in this game. So all that's left are titles and whatnot.
Also, it could go a long way for new players that migrate from GW2 to buff their characters equipment.
Even with all the buffs available right now. All you purists can still opt not run said skills. Hell, even Thunderhead Keep was won by a guy running no skills whatsoever.
Also, it could go a long way for new players that migrate from GW2 to buff their characters equipment.
The equipment from HoM will not give any advantage over other equipment in GW2 so I doubt it will give any signifigant buff to their GW2 character. After 30 points it all titles anyway and titles are to be earned not given. Therefore the current game should present a challenge.
I would love to see a more challenging mode than HM like Elite Mode or something. Level 30-33 mobs and level 36 bosses would be sick along with new gold items like dhuums scythe. I know it will never happen but I can dream.
my main is a ranger. Anet killed one of my favorite pve bar that was built around asuran scan.
("i am the strongest" + asuran scan + both armor piercing bow attacks for 180 dmg + ,energy fed by preparation shot)
in fact, i usually always use prep shot for any builds i play, to spam any maxed pve skills i have.
but yes, rangers need some help in pve, but they are good in pvp
Last edited by Arutima; Mar 01, 2011 at 03:25 PM // 15:25..
A dedicated 20-slot bookbag (to allow for possible future expansion from the current 16 books) would've been far better than the weapons/armor bags.
Eventually you reach a point that you don't need books (I never carried many at one time), but you never run out of reasons to bring different gear sets.
My 10-slot is full on my main. For my friend who has a mesmer she could use a second heavy pack. There was also a thread a while back asking for costume storage because equipment packs aren't enough.
The equipment from HoM will not give any advantage over other equipment in GW2 so I doubt it will give any signifigant buff to their GW2 character. After 30 points it all titles anyway and titles are to be earned not given. Therefore the current game should present a challenge
Maybe ANET should give it a boost then. Non GW players who start off with GW2 might be inclined to visit the past then. But that's another discussion. On topic, I still maintain that rangers could be interesting again if they did something along the lines of active trapping and or multiple pet Beast Master. Obviously bow damage is sub par straight up in comparison to casters. So let's use speed and evasion to harrass with traps or send a pack of wolves to nom nom on the enemy. I really do hate relegating my ranger to Balths farming. Which is funny, because all I really do is play by myself. So it's not like the ranger has to sit the bench, but why run suboptimal if you don't have too?
Volley: Shoot 3 arrows to adjacent foes. Does not remove preparations. No bonus damage. 5 energy 10s cooldown.
Splinter Shot: Shoot an arrow, if it hits a target, it does 30 piercing damage to adjacent foes.
Incendiary Arrows: PvE/PvP split of the skill. 3-5 sec burning for PvE.
Triple Shot (PvE skill): Shoot 3 arrows. 2 arrows hit nearby enemies to your original target. +10 damage per arrow.
Ignite Arrows: Slightly improve the damage.
Beast Mastery.
Melandru's Strike: Lower energy cost to 5e. Do PvE/PvP split if necessary.
Rampage as One: PvP/PvE split and reduce it to 15 energy for PvE.
Never Rampage Alone (PvE skill). Reduce to 10 energy.
Introduce a couple of ranged pets.
Increase base pet movement and speed for PvE by 10-20% due to horrible pet AI.
Wilderness Survival.
For PvE, makes traps 1s cast with no easily interruptable clause. Only 1 trap may be out at a time. Traps are buffed in their damage/duration/etc because of this.
Preparations. They don't necessarily need work if there are a few modest AoE bow attacks. A few could use fine tuning.
Nature Rituals. Make them benefit only your team and increase the buff gained by spirits. Change rituals to suit the team better. A general overhaul.
Expertise.
Allow expertise to cover PvE skill traps such as Black Powder Keg and Weakness Trap and buff those skills appropriately.
Tie certain skills which are underused in general or awkward to Expertise, so Rangers do not need to spend points in Beast Mastery or Wilderness Survival for a few skills. Traps, Rituals, Preparations, and Stances and even a couple of Pet Attacks and Shouts could be tossed into Expertise for the sake of not splitting attributes carelessly.
Last edited by X Dr Pepper X; Mar 01, 2011 at 08:05 PM // 20:05..